Reducing Multiplayer Input Lag
During synchronized attacks with many players, I felt a subtle lag in my commands; the FPS was high, but the response was sluggish and felt off. I tried lowering all graphics settings, which gained me 10 FPS per RTSS but didn't fix the input lag, making me cautious of just throwing hardware at the problem. I used the GamePP Resource Scheduler to set the process priority to High and enabled Extreme Performance mode. Frame times converged to 8-12ms per RTSS, with CPU temperatures at 62-68℃ per AIDA64 and 0 crashes per StressTest.