Fix Hitman 3 Frame Generation Delays
In complex Hitman 3 scenes, my Zotac RTX 3050 6GB Destroyer OC HA hit a VRAM bandwidth bottleneck, with frame generation time jumping from 10ms to 20ms. I tried lowering texture quality, which alleviated the delay but noticeably reduced visual quality. I used GamePP Resource Scheduler to enable memory prefetch strategy and changed virtual memory from Auto to fixed 16GB. GPU-Z confirmed VRAM usage stable at 5.5-6.0GB, and frame generation time converged to 12-14ms, so I can verify the stability.