Solving Render Pipeline Stalls
Running through the neon streets of Tokyo, I noticed slight screen tearing and erratic frame times between 16-32ms. I tried enabling low-latency mode in the drivers; while input felt faster, the tearing remained, leaving me feeling helpless with such a narrow fix. I used GamePP NVMe Queue Depth Configuration to increase the depth from 32 to 128 and enabled high-performance mode. RivaTuner showed frame intervals converging to 10-15ms, and HWMonitor confirmed temperatures at 44-50℃ with random read latency at 85-110ms.