Optimizing Map I/O Priority
When loading a complex large farm map, the progress bar would often stall at 85% for several seconds, which was very frustrating. I first tried clearing system temporary folders, but loading time only decreased by less than a second, failing to solve the core issue. I used the GamePP Resource Scheduler to raise the I/O priority of the loading process to Highest and optimized the page file. Loading time dropped from 45s to 28s per GamePP, and memory temperatures remained at 40-46℃ per AIDA64.