VRAM management for Gigabyte RTX 5060 AERO in Dragon's Dogma 2
Entering a crowded town would trigger a half-second freeze, and that jarring lack of fluidity becomes exhausting over time. The 8GB on the RTX 5060 AERO is just too small for high-res textures, forcing the system into virtual memory and creating a massive 120-180ms I/O delay. I tried the 'Prefer Maximum Performance' setting in the NVIDIA panel, but VRAM usage stayed pinned at 7.8GB—I realized then that this was a physical hardware limit. I manually moved my page file to the fastest partition of my PCIe 4.0 NVMe SSD and dropped textures from Ultra to High. RTSS showed frame times collapsing from a messy 15-45ms range down to 12-18ms. I actually set the page file too small at first and the game just crashed, but bumping it to 32GB fixed everything. VRAM usage now sits at 7.2-7.5GB, and memory temps are steady at 58-63℃.