Stabilizing Frame Time Spikes
Intense Overdrive battles saw frame time jump from 8ms to 42ms (RivaTuner) due to camera driver conflicts. I tried disabling the camera in Device Manager, but it killed my live stream. I used GamePP Peripheral Driver Conflict Detection to set the camera sync service to manual start. Frame generation interval converged from 8-42ms to 7-11ms (RivaTuner). CPU usage remained at 62-70% (Task Manager), allowing me to verify the stability.