Managing VRM Overheating
While exploring England, entering large towns caused a distinct sense of stuttering that felt fatal during fast-paced combat. I tried lowering shadow quality in the game settings, but the frame drops persisted because the bottleneck was the power delivery, not the GPU. I used the GamePP Resource Scheduler to set the game's I/O priority to High and limited the CPU usage of irrelevant background services. This worked perfectly: frame intervals converged to 16-22ms per RTSS, and motherboard temperatures stabilized at 75-82℃ per AIDA64, stopping the