E-Core Scheduling and Heat Management
Traversing dense clouds in Raft, the physics engine caused E-Core bottlenecks, dropping FPS from 110 to 45. I tried switching to Windows Performance mode, which improved P-Core response but failed to fix E-Core latency. I then used the GamePP Fan Curve Config to raise fan speed to 1800 RPM and adjust the voltage offset to +0.01V. Cinebench R23 showed the multi-core score improving to 34200, while AIDA64 confirmed core temperatures at 75-81℃. This allowed me to backup the optimal configuration for future use.