Overwatch 2 Input Latency Calibration
I was complaining about high input latency during intense gunfights, and my aim felt completely off. I tried manually overclocking the VRAM to 2000MHz, but the screen filled with artifacts, which was a total failure. I then used the GamePP DLSS/FSR Image Sampling Calibrator to switch DLSS from Balanced to Quality and set sharpening to 65. GPU-Z confirmed the VRAM frequency stabilized at 1950MHz. In the second test, the in-game latency monitor showed input lag dropping from 15ms to 10ms. The 3DMark results confirmed the sampling precision is optimal, so I backed up this configuration.