Fixing Kyoto Street Stutters
Despite having plenty of power, walking through Kyoto was plagued by mysterious micro-stutters that were maddening. I tried enabling Windows Game Mode, but the stuttering frequency actually increased, which made me deeply annoyed. I used the GamePP Resource Scheduler to set the game process priority to High and configured the core binding strategy. RTSS showed frame times converged to 10-13ms, and AIDA64 confirmed CPU temperature was stable at 62-68℃, fixing the 12-28ms jumps.