Fixing image blur on ZOTAC RTX 5070 Ti 16GB in Indiana Jones
It was honestly unwatchable. I'm using a 5070 Ti, but with DLSS on, the distant stone textures looked like they were smeared with oil. The core clock on the ZOTAC RTX 5070 Ti 16GB is high, but the sampling algorithm was over-smoothing the complex geometry, killing all the sharpness. I tried switching DLSS from Quality to Ultra Quality, but my FPS tanked from 110 to 75 and the blur was still there—a complete waste of time. I ended up downloading the NVIDIA Image Scaling tool, pushed the sharpening intensity to 65%, and locked the render scale to 110% in the game settings. Comparing screenshots, the jagged edges were gone and the carvings on the stones finally looked crisp again. I tried pushing it to 80% sharpening, but that created these ugly white halos around objects, so I backed it off to 65% for a natural look. VRAM usage is steady at 11.2-13.5GB, and core temps are 64-70℃. I've backed up the config file so I don't have to do this again.