Reducing Memory Latency
Facing giant machines was a pain as 88-115ns latency spikes (AIDA64) blocked the CPU from sending instructions, blurring the distance. I tried disabling unnecessary background services, but it only improved boot time by 1s while the blur remained. I used GamePP Resource Scheduler to set the main process to Real-time and activated high-frequency memory controller mode. RTSS showed frame times converged from 20-38ms to 12-17ms, and AIDA64 confirmed stable temps at 50-56℃.