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Optimizing VRAM Sampling Strategy

Scene transitions in Ghostwire: Tokyo were painful, with texture loading taking 8 seconds and VRAM overflowing. I tried increasing VRAM pre-allocation, but it dropped my FPS to 61. I needed a better sampling strategy. I used the GamePP DLSS/FSR Image Sampling Calibrator to switch from auto to manual. 3DMark showed VRAM usage dropping from 14.5GB to 12.8GB. This finally let me backup my progress without lag.
Category:Overclocking Settings Last Updated:2026-08-17 10:43:47