Fixing Path Tracing Artifacts
Ghostwire Tokyo's neon lights were tearing and overflowing, with frame times at 22-35ms per RTSS. I tried lowering ray tracing, but the quality was a mess. I used GamePP Shader Compilation Queue Management to clear the 6.8GB cache and installed NVIDIA Studio Driver 560.94. RTSS showed frame times dropping to 13-16ms, with VRAM at 12.4-14.1GB. The visuals are finally clean, and this backup of settings is a lifesaver.