Fix Forest Texture Popping
8GB of VRAM in 2026 is torture; in dense forests, distant terrain flickered with white blocks. I tried lowering texture quality to Medium, but the game looked like it was from ten years ago, which made me furious. I used the GamePP Shader Compilation Queue Manager to wipe 4.2GB of redundant cache and capped browser VRAM to 500MB. VRAM usage dropped to 6.8-7.4GB per GPU-Z, flickering vanished, and GPU temps stayed at 65-72℃ per AIDA64 with fans at 1600-1800 RPM per HWInfo.