Ending Combat Memory Stutters
When releasing ultimate moves, the screen stuttered for a split second, which was a disaster for a AAA title. I first tried manually setting virtual memory to 16 GB, but this worsened disk I/O conflicts and increased stutter frequency, which was disheartening. I used the GamePP Resource Scheduler to set virtual memory to dynamic allocation and disabled background startup items. Page swapping decreased by 30% via GamePP, with CPU temps at 65-72℃ per AIDA64 and memory at 38-44℃ per HWMonitor. Safe to backup at 72℃