Fixing Night City CPU Drops
I couldn't stand the memory scheduling; despite having 6400MHz high-frequency sticks, the frame rate plummeted from 90 to 60 in the complex scenes of Night City. I first tried enabling 'Hardware-Accelerated GPU Scheduling' in Windows, but it did nothing for memory bandwidth and actually slightly decreased system stability. I used the GamePP BIOS Load-Line Voltage Adjustment Wizard to tighten the timings to 30-36-36-72 and set the voltage to 1.40V. AIDA64 showed read speeds increased from 5200MB/s to 5800MB/s, and temperatures at 48-54℃.