GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

This motherboard is basically a torture test for CPUs. Every time I swung through downtown NYC, the system would start tanking frames—it was honestly pathetic. The Colorful H610M-K has almost no VRM heatsinking, so with an i7, the power stages were hitting 105℃ and forcing the CPU to throttle hard. I tried sticking a small fan directly on the VRMs, but a 5℃ drop didn't stop the stuttering—total waste of effort. I went into the BIOS, capped the long-term power limit (PL1) at 65W, and applied a -0.05V core offset. In side-by-side tests, I lost about 0.3GHz of boost clock, but the FPS stopped swinging between 40-80 and settled at a smooth 60-65. I actually undershot the limit at first and the system lagged during boot, so I had to bump PL2 slightly. VRM temps are now 82-88℃. I've backed up these settings because this board is barely keeping up with the chip. Last updated onApril 2, 2026 8:50 PM.

The amount of data this game reads is insane. Every time the turn switched, the drive felt like it was choking, and my FPS would tank to 15—I honestly wanted to throw my PC out the window. Even though the Samsung 9100 PRO is a PCIe 5.0 beast, it struggled with Civ 7's fragmented small-file reads, leading to massive I/O blocking. I tried closing every background app, but disk usage stayed pegged at 99%, which was a joke. I eventually used Samsung Magician to flash the latest firmware and switched the write cache to High Performance mode while disabling Windows Superfetch/Indexing. In my tests, turn transition times dropped from 12 seconds to 4 seconds, and the FPS drops vanished. I did hit two BSODs right after the firmware update, which required a clean reinstall of the NVMe drivers to stabilize. The SSD runs hot at 52-60℃, so the heatsink is absolutely mandatory here. I've backed up these settings, and the performance is finally consistent. Last updated onApril 13, 2026 9:20 AM.

It's honestly pathetic that a simple combat skill can freeze my entire PC, but the ASRock Z370M Pro4 power delivery is just struggling to keep up. The moment the CPU power spiked to 120W, the VRMs hit a 0.05V drop, and the system just hung. I tried capping the CPU frequency at 3.8GHz, but then the game felt like a slideshow—completely unacceptable. I finally went into the BIOS, set a CPU core voltage offset of +0.05V, and set the hard drive sleep timer to 0 minutes in the power plan. In Cinebench R23 loops, the voltage curve flattened out, and temps stayed between 82-88℃. I actually accidentally deleted a boot driver file during the process and couldn't enter Windows, but a quick PE tool fix sorted it out. The CPU now holds 4.2GHz under full load. I've exported the optimized voltage table for backup, and temps remain at 82-88℃. Last updated onApril 1, 2026 3:24 PM.

This MOD is basically trying to melt my PSU. Every time I zoomed into the city details, the whole PC would just black screen and reboot—it was beyond frustrating. The GDDR7 memory on the Manli RTX 5090 D v2 OC pulls insane transient spikes up to 600W during heavy renders, which just trips the PSU's OCP. I tried throwing a bigger PSU at it, but the crashes kept happening, which just proved that brute-forcing hardware isn't the answer. I used software to cap the power limit at 400W and applied a -0.05V offset to the core to improve efficiency. After 10 hours of rendering, zero crashes and only a 3% performance hit. I did hit a BSOD during loading screens when I first undervolted, but a tiny +0.01V tweak fixed it. GPU temps are now 65℃ - 72℃ with fans at 1600 RPM. I've exported this voltage profile so I never have to deal with those reboots again. Last updated onApril 12, 2026 10:04 PM.

The memory requirements for this game are absolutely insane. Trying to run this on 4 GB of RAM is basically masochism; my FPS would tank to 10 during map loads, and I honestly wanted to throw my PC out the window. The ADATA ValueRAM DDR4 2666 just gets overwhelmed by modern open worlds, causing the system to spam the virtual memory and creating a massive I/O bottleneck. I tried closing every single background app, but even then, RAM usage stayed at 98%—a pathetic attempt that did nothing. I eventually moved the page file to a fast NVMe SSD and locked the size at 32 GB, while disabling the Windows Superfetch/Indexing service. In side-by-side tests, the minimums rose from 10 FPS to 22 FPS. It's still not great, but at least it doesn't freeze every five seconds. I did have a couple of disk write errors that crashed the game, but reformatting the page file stabilized it. Memory temps are around 40-46℃. It's barely playable, but it's a start. Last updated onMarch 30, 2026 4:26 PM.

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