Solving Combat Frame Drops

I was losing my mind over these subtle image jumps during high-frequency combat; it totally killed the flow. I tried cleaning all my system temporary files to lower the pressure, but the frame rate still fluctuated wildly between 45-82 FPS per RTSS. Then I used GamePP Process Priority Manager to force lock the game's main process to Realtime priority and disabled useless network sync services. The result was insane: FrameView showed the frame generation interval converged to 8-12ms, while VRAM stayed at 7.8-8.4 GB per AIDA64 and temps hit 66-72℃ per HWMonitor.
Category:Software Usage Last Updated:2026-04-20 15:22:53