Solving Memory Spikes in SM2
I felt absolute despair when massive Tyranid attacks caused my screen to tear, killing the immersion. I first tried cleaning system temporary files to alleviate the pressure, but memory usage barely dropped, leaving me confused. Then, I used the GamePP Resource Scheduler to force the game process priority from Normal to Realtime and restricted background memory quotas. RTSS monitoring showed frame times converging to 12-16ms, and AIDA64 confirmed memory temperatures stable at 46-51℃ with available memory at 1.1-2.3GB.