How to fix severe frame time spikes in Star Fantasy 3?
I was honestly losing my mind because even on Win11 24H2 with every unnecessary app killed, the game would just choke in main cities. I pulled up performance benchmark R-S3-001 and used GamePP to find a system service randomly hijacking CPU cycles, causing frame times to swing wildly between 11ms and 45ms. I went into Task Manager -> Details, right-clicked the game process, and set priority to High, then used the GamePP scheduler to force that rogue service onto the E-cores. After three reboot cycles, frame times locked in at 12ms - 15ms, and that nauseating screen tearing vanished. Still, in heavy lighting scenes, there's a slight hitch—likely a limitation of the engine's multi-core scheduling that we just have to live with.