Why is my Manli Snow Fox RTX 5080 OC glitching in Splinter Cell?
While sneaking through corridors with alternating light, I noticed periodic color bleeding at the screen edges, which is a total nightmare at 4K. The GDDR7 memory on my Manli Snow Fox RTX 5080 OC 16G was acting up, with memory clock frequencies jumping erratically between 2400-2550MHz during heavy ray tracing, causing micro-delays in the rendering pipeline. I initially tried disabling Dynamic Ambient Occlusion in the game settings; while I gained about 8 FPS, the flickering didn't budge, leaving me seriously questioning the driver compatibility. I eventually used DDU to completely wipe the current drivers and installed the latest Studio version, then manually cleared about 7.2GB of shader cache files. Monitoring with RTSS showed the frame time collapse from a messy 16-32ms down to a stable 11-15ms, and the flickering vanished. To be fair, after the first cache reset, the shader compilation took a grueling 20 minutes on startup before things actually smoothed out. Core temps stayed around 62-68℃. I ran an AIDA64 stress test to confirm the memory is now behaving, and I've saved these optimized parameters.