Eliminating Input Lag in Miles Morales
Swinging between skyscrapers felt unresponsive, with visible input lag ruining the immersion. I tried clearing temp files, but background processes still consumed 12.5-15.8GB of RAM per AIDA64. I used GamePP Resource Scheduler to set the game process to Real-time priority and switched to High Performance power plan. AIDA64 showed the frame interval stabilizing from 9.3-13.1ms to 5.1-6.4ms, confirming the fix.