Solving Late Game Turn Freezes
I was curious how my entry-level board would handle this CPU-heavy game, but the 5-10s freezes during turn ends completely broke my strategic flow. I tried enabling every BIOS acceleration option I could find, but that just led to longer boot times and random BSODs. To fix this, I used the GamePP Resource Scheduler to set the game process to Realtime priority and bound it to physical cores. After the tweak, CPU frequency stabilized at 3.8 GHz per CPU-Z, and CPU usage stayed within 85-92% via HWInfo. AIDA64 showed temps at 62-68℃, and turn settlement time dropped from 100% to 70%.