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Fixing Remnant II Visual Tearing

I felt totally robbed of immersion during giant monster battles when jagged tearing ruined my precise positioning. I first tried forcing V-Sync in the driver panel; while it stopped the tearing, input lag spiked to over 40ms per RTSS, making my character feel sluggish. To fix this, I used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening intensity from 40 to 62 and calibrated the sampling step. Now, frame generation time converged to 11-15ms via GamePP Frame Time Analyzer, and GPU temps stayed at 68-74℃ per AIDA64.
Category:Software Usage Last Updated:2026-04-22 10:25:30