Solving Memory Latency Spikes
I was losing my mind when entering high-density battlefields; my character would twitch violently due to microsecond jumps in memory response. I tried increasing the virtual memory page file to 64GB, but it didn't stop the stuttering and actually slowed down the overall system response. I finally used the GamePP Resource Scheduler to force the game process to Realtime priority and shut down redundant background services. RTSS frame time analysis showed the interval converged to 6-9ms, AIDA64 confirmed memory usage at 18.4-22.1GB, and HWiNFO64 showed temps at 42-48℃.