Why Nioh 2 Dodges Feel Laggy
I was losing fights in Sengoku Dynasty because my character's dodge animation lagged, with frame time spiking from 8.2ms to 12.5ms per RTSS. I tried locking the memory frequency, but the system felt even sluggish. Then I opened the GamePP Resource Scheduler, set the game priority to Max, and disabled background sync. The memory latency stabilized at 32-35ns, and the temperature held at 45-48℃ per GamePP Benchmark Verification. It finally feels responsive again.