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Fixing Space Transit Tearing

During high-speed galaxy jumps, I noticed severe frame time fluctuations and obvious horizontal tearing, which completely destroyed the immersion of the cosmic journey. I tried forcing V-Sync in the driver panel, but while tearing stopped, input lag spiked over 40ms via RTSS, making the controls feel like walking through mud. I used the GamePP Frame Time Analyzer to synchronize the rendering pipeline and the Resource Scheduler to set the process to real-time priority. GPU-Z confirmed core frequency stable at 2490-2610MHz, while HWMonitor showed temps at 62-68℃ and frame times hit 5.1-6.4ms.
Category:Software Usage Last Updated:2026-05-14 16:06:39