Solve Core Scheduling Issues
During intense hero battles, I noticed obvious asynchronous core scheduling on my Onda H610M, causing micro-stutters when skills covered the screen, which is fatal in competitive play. I first tried enabling Windows Game Mode, but while average FPS rose slightly, the frequency of instant frame drops actually increased. I then used the GamePP Resource Scheduler to force the game process to Realtime priority and disabled background services. Frame time stabilized between 8-14ms per RTSS, and CPU temperature remained at 65-72℃ per HWMonitor, with a 12-92% load fluctuation per AIDA64.