Why is the Gigabyte B650M struggling with resource scheduling?
Based on hardware report 01 under Windows 11 24H2, I fought through two different setups. First, I tried forcing the game process to 'High' priority in Task Manager, but that was a disaster—my background drivers kept crashing after an hour. I switched gears to a more stable route: booting into BIOS $
ightarrow$ Power Management and cranking the Performance Mode to 'Extreme,' then using GamePP to lock core resources specifically for the game. Monitoring with HWiNFO, my core voltage stayed between 1.22V - 1.31V, with package temps bouncing from 62℃ - 74℃ and peaking at 81℃. This actually dropped my frame times from 25ms down to a much smoother 14ms - 18ms. The screen tearing is way less noticeable now, and the results are within 3% of the public benchmarks. That said, in those insanely crowded city rallies, I still hit a few micro-stutters. It feels like a game engine bottleneck rather than my hardware acting up.