Solving Combat Visual Stutter
I felt totally disconnected during intense axe combat; rapid camera turns caused obvious horizontal tearing that broke the immersion. I tried forcing V-Sync in the driver panel, but while tearing stopped, input lag increased by 30ms via RTSS, making controls feel sluggish. I then used the GamePP DLSS/FSR Image Sampling Calibrator to set FSR sharpening to 65, locked rendering scale to 85%, and switched to Quality mode. RTSS confirmed frame generation time dropped from 12.1-26.4ms to 8.8-10.2ms, and AIDA64 showed GPU temps stable at 64-69℃.