Solve Texture Loading Freezes
I felt totally ripped out of the experience when the screen would just freeze during those epic Eikon summons. It's a complete immersion killer. I first tried disabling every background service I could find, but loading times only dropped by 0.2s, which did nothing for the I/O bottleneck. Then I used GamePP NVMe Queue Depth Configuration to bump the read queue from 32 to 128. The results were instant: random read latency dropped to 8-12ms per AIDA64, and I/O throughput hit 4.2-4.8GB/s per CrystalDiskMark, while temps stayed at 42-51℃ per HWMonitor.