Eliminate Villedor Stuttering
While sprinting across the rooftops of Villedor, I noticed severe micro-stutters as memory usage spiked violently, breaking the flow of movement. I first tried increasing the virtual memory to 32GB, but this actually slowed down the loading speeds, which left me quite puzzled. I then used the GamePP Resource Scheduler to force the game process priority from Normal to Realtime. The results were instant: memory load converged to a stable 62-68% per GamePP monitor, CPU temps stayed at 75-82℃ per AIDA64, and memory latency hit 75-92ns via HWiNFO64. It finally feels smooth.