How to calibrate ADATA RAM monitoring for Cyberpunk 2077?
I spent hours tearing apart the technical cause of these stutters. First, I cranked up the sampling frequency in my FPS monitor, but since the render pipeline wasn't synced, the curve stayed ugly. Then I got serious and used HWiNFO to quantify the actual frame time deviation, which was jumping wildly between 14 - 20 ms. That was the smoking gun for the screen tearing. I jumped into a frame limiting tool to force a stricter policy, and the stress tests finally showed a smooth line. One annoying thing: the first calibration left some jitter, so I had to layer on V-Sync to reach a true steady state. The whole ordeal revealed how messy the link between sampling rates and render sync actually is. My case was humming like a jet engine during the load, and my mouse latency was floating between 11 - 17 ms. Once the frame limiter confirmed the settings were locked in, the monitoring data became pinpoint accurate. If you're seeing spikes, stop guessing and start logging the actual millisecond deviations.