Fixing Night City Stutter
I felt totally ripped off when Path Tracing in Night City caused severe screen tearing and choppy driving. It completely killed the vibe. I tried lowering sampling rates in the game settings, but the frame rates barely budged, and it felt like a waste of time. Then I used the GamePP Resource Scheduler to elevate the game's main process priority from Normal to Real-time and capped background browser memory. Using the GamePP monitor, I saw bandwidth utilization stabilize at 82-86%, while AIDA64 showed latency shifted from 72-88ns to a stable waveform, and HWInfo64 recorded temps at 52-58℃.