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Solving VRAM Overflow Issues

I was building a super-city of 500,000 people and felt total frustration when severe screen tearing hit every time I zoomed in. I tried lowering texture quality in the settings, but the buildings turned into pixelated mosaics, which completely killed the immersion. To fix this, I used the GamePP Resource Scheduler to set the game process to real-time priority. Frame time stabilized at 12-16ms per RTSS, VRAM usage settled at 6.1-6.8 GB per GPU-Z, and temps stayed at 68-74℃ per AIDA64. It finally feels smooth.
Category:Software Usage Last Updated:2026-05-15 20:39:07