Solving Frame Time Spikes
I was losing my mind in the Yellow Wind Ridge sandstorms; the screen tearing was so severe it completely broke my immersion. I tried forcing V-Sync in the driver panel, but while the tearing stopped, my input lag spiked to over 60ms via RTSS, making combat feel sluggish. I finally used the GamePP Resource Scheduler to elevate the game process priority from Normal to Realtime. After disabling background services, AIDA64 showed core temps stable at 68-74℃, GPU-Z confirmed 1710-1830MHz, and VRAM usage hit 9.2-10.5GB per GamePP.