Fixing Memory Latency Issues
During intense robot group battles, I noticed extremely subtle frame drops in attack animations, which felt eerie and jarring given the 6800MHz high-frequency setup. I tried lowering the memory frequency to 6000MHz for stability, but the frame rate actually dropped by 12 FPS via GPU-Z and the stuttering persisted, leaving me completely confused. I used the GamePP Resource Scheduler to boost the game's core process priority to real-time and cleared background memory fragments. RTSS monitoring showed frame times converged from 11-16ms to 7-9ms, and memory temperature stabilized at 54-59℃ per HWiNFO64, while AIDA64 showed controller temps at 62-68℃.