Dealing with insane frame generation lag during ray tracing?

Running this on Windows 11 24H2, and HWiNFO revealed a disaster: non-core background processes were snatching nearly 3GB of RAM during heavy ray tracing, sending frame times swinging wildly between 15ms - 25ms. I wasted way too much time messing with the page file before realizing the real fix. I headed into Task Manager, hit the Details tab, and slammed the game process to 'High' while forcing the bloatware to 'Low'. In GamePP, those jagged frame spikes immediately tightened to ±9%. I managed to recover 2.1GB - 2.9GB of cache, and that sticky, sluggish input lag finally vanished. Just a heads-up: in some dense city areas, I still catch a few micro-stutters, which feels like it's just the engine hitting a ceiling. After three full reboot cycles, this setup stays rock steady—way better than blindly pushing voltage and hoping for the best.
Category:Software Usage Last updated:November 27, 2025 1:24 PM