End Combat Micro-Stutter
During intense magic duels, frame times would suddenly jump from 10ms to 40ms, which is fatal in the heat of battle. I first tried disabling the peripheral in Device Manager, but while frame times stabilized, the device stopped working entirely, leaving me in a dilemma. I used the GamePP Peripheral Driver Conflict Detector to set the conflicting service to Manual and enabled Hardware Acceleration Priority. RTSS monitoring showed the interval converged to 9-14ms, AIDA64 tracked 64-70℃, and GPU-Z measured 7.1-7.8GB VRAM to verify.