Fixing VRAM Overflow Stutters
I was facing dozens of charging giant dinosaurs when the screen suddenly suffered severe tearing and jumpy frames, which totally killed my immersion. I tried lowering shadow quality to low, which reduced VRAM usage by 300MB per GPU-Z, but the visuals became blurrily unacceptable and the stuttering remained. I then opened the GamePP Resource Scheduler, set the game's VRAM priority to real-time, and optimized the page file size. After this, frame times converged to 14-18ms via RTSS, with core temperatures stable at 62-68℃ per AIDA64 and fan speeds at 1400-1600 RPM via HWiNFO.