Tested this on Win11 24H2. While loading Paris districts, HWiNFO showed the controller temp bouncing between 53℃ - 57℃, but the read/write queue depth spiked to 4.1, causing those nasty freezes. I dove into Task Manager $
ightarrow$ Details, right-clicked the game process, and cranked the priority to 'High'. Using Windows Performance Monitor, I saw the queue depth drop back to 2.6, and the stuttering basically vanished. I also flipped the power plan to 'High Performance', keeping response times between 2ms - 5ms across three test loops. That said, in heavy stealth fights with tons of NPCs, I still feel some slight frame drops. It seems like the game's streaming engine is just bottlenecked and no amount of hardware tweaking can fully kill it. Last updated onMarch 3, 2026 10:44 AM.
In my stress tests, AIDA64 showed the memory frequency swinging wildly between 5950MHz - 6050MHz with latency hitting 18ns. I thought it was a frequency instability issue and tried reloading BIOS profiles, but that did nothing. I eventually ran 'sfc /scannow' in the command prompt and found a bunch of missing DLLs. After reinstalling the VC++ redistributables and killing the real-time scan on my antivirus, asset loading in ships sped up by 20% - 25%, which is within 3% of the public benchmarks. Just a heads-up: on Ultra settings, VRAM still hits the ceiling, triggering the memory compensation and causing occasional micro-tearing in the image. Last updated onApril 2, 2026 9:33 AM.
Running this on Win11 24H2, AIDA64 logged write bandwidth peaks at 3.6GB/s - 4.2GB/s with controller temps at 58℃ - 63℃. I initially had the polling interval set to 1 second, which actually ate too much CPU and caused the frame times to look like a jagged saw. I went into AIDA64 $
ightarrow$ Sensor Settings and bumped the polling rate to 2 seconds. This dropped resource overhead by 11% and the tearing felt way less aggressive. After three reboots, the FPS variance shrank to ±3fps. However, in crowded areas, the game's weird way of calling the fast external lanes still causes brief hitches. That's a software flaw the hardware just can't fix. Last updated onMarch 3, 2026 1:18 PM.
I spent way too long thinking this was a driver issue, but that was a dead end. In Cache Report 2026-021, I used CPU-Z to make sure the architecture was being identified correctly, then checked HWiNFO64. Core temps were between 69℃ - 74℃, and the L3 cache hit rate was fluctuating between 91% - 95%. I tried killing every single background monitoring tool. Finally, I used Armoury Crate to optimize the memory presets, and frame gen latency dropped by 12%, making the cutscenes actually smooth. Core voltage sat between 1.18V - 1.28V. AIDA64 confirmed that background apps were fighting for cache lines. Still, in massive open areas, the L3 scheduling occasionally causes a sudden frame drop. Last updated onMarch 29, 2026 9:15 PM.
For Thermal Report 2026-099, I used Ryzen Master to lock the multiplier and then ran a full-load test in OCCT. With stock settings, I hit 85℃ instantly. I went into the BIOS fan control panel and set the curve to 1500RPM once the CPU hits 75℃. This kept the load temps between 78℃ - 82℃, with fans spinning between 1280RPM - 1530RPM. I ran FurMark for an extreme stress test to confirm temps stopped climbing and frame volatility dropped by 6%. I saved the profile in MSI Afterburner. Just be careful: if your case airflow is trash, your core temps will still be 3℃ - 5℃ higher than expected regardless of the fan speed. Last updated onMarch 6, 2026 8:38 PM.