When rendering complex scenes, CPU temperatures would spike from 70℃ to 95℃ instantly, causing terrible stutters. I tried setting all fans to 100% in BIOS; while temps hit 80℃, the noise was unbearable and minimum FPS dropped by 5 due to power fluctuations. I used the GamePP Fan Curve Configuration to set a non-linear growth curve, peaking at 1800 RPM at 80℃. CPU temperature stabilized at 78-84℃ per AIDA64, frequencies hit 4.4GHz per CPU-Z, and fans hit 1200-1800RPM per SpeedFan. Time to backup at 1800RPM Last updated on2026-06-27 18:45:38。

During long wasteland explorations, I noticed FPS gradually sliding from 80 to 50 after two hours, a very subtle performance decay. I tried adding an exhaust fan to the top of the case; it lowered temps by 3℃ but had almost no impact on frequency recovery. I used the GamePP Fan Curve Configuration to jump fan speeds directly to 2000 RPM once the CPU hit 75℃. CPU temperature stabilized at 76-81℃ per AIDA64 and fan speeds hit 1800-2000RPM per SpeedFan. Now I can verify at 2000RPM Last updated on2026-06-18 13:10:24。

Facing giant Bosses, my CPU temperature spiked from 65℃ to 94-98℃ instantly, causing a frequency crash. I tried setting fans to full speed in BIOS; temperature dropped 5℃, but the noise was like a helicopter taking off, which was unacceptable. I used the GamePP Fan Curve Configuration to redefine the 70-85℃ range with an aggressive stepped curve. CPU temperature stabilized at 74-80℃ per AIDA64, frequencies hit 4.8-5.1GHz per CPU-Z, and peak temps stayed under 80℃ per HWiNFO. Ready to export at 5.1GHz Last updated on2026-05-21 21:51:34。

Facing massive zombie hordes, the screen would stutter as CPU temperatures surged from 60℃ to 88-92℃ instantly. I tried switching the power plan to Balanced, but this didn't help the temperature and actually dropped my minimum FPS to 30. I entered the GamePP Fan Curve Configuration, locked the pump speed to 100%, and advanced the fan response thresholds. CPU temperature stabilized at 72-78℃ per AIDA64, frame times hit 12-16ms per RTSS, and pump speed stayed at 2800-3000RPM per GamePP. Easy switch at 3000RPM Last updated on2026-05-27 21:11:03。

Exploring the eerie forest, summoning spirits caused FPS to plummet from 60 to 35, which made me very anxious. I tried enabling High Performance mode in Windows; while P-Core response improved, the overall frame fluctuation remained significant. I used the GamePP Resource Scheduler to set the game priority to Realtime and optimized memory access weights. Frame generation time converged to 14-18ms per RTSS, temps stayed 62-74℃ per AIDA64, and CPU usage stabilized at 70-80% per Task Manager. Now it's perfectly set at 80% Last updated on2026-05-12 10:31:13。

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