Blood Waves Input Lag Fix
Combat in Blood Waves felt sluggish when frame generation delays jumped from 8ms to 18ms, making dodges feel late. I first tried lowering graphics quality, which reduced bandwidth pressure but compromised visual quality significantly. I used the GamePP Hardware Sensor Page to change the I/O priority from Auto to Manual Highest and switched the power plan to High Performance. I/O speed stabilized at 3200MB/s as tested by CrystalDiskMark, and frame generation time converged to 9-11ms per GamePP Frame Time Analysis, verifying the responsiveness.