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Blood Waves Input Lag Fix

Combat in Blood Waves felt sluggish when frame generation delays jumped from 8ms to 18ms, making dodges feel late. I first tried lowering graphics quality, which reduced bandwidth pressure but compromised visual quality significantly. I used the GamePP Hardware Sensor Page to change the I/O priority from Auto to Manual Highest and switched the power plan to High Performance. I/O speed stabilized at 3200MB/s as tested by CrystalDiskMark, and frame generation time converged to 9-11ms per GamePP Frame Time Analysis, verifying the responsiveness.
Category:Hardware Peripherals Last Updated:2026-07-24 21:11:56