Fix TLOU Part I Cutscene Lag on Phantom Spirit
During story cutscenes, I felt a mix of excitement and frustration as rendering lagged. I tried fixing fan speed at max, but the noise was annoying. I then used GamePP Fan Curve Configuration Panel to set dynamic adjustment: low speed below 65℃, gradual increase above 75℃. AIDA64 stress tests showed CPU temperature fluctuation converged from 10℃ to 3℃. Temperature stayed stable at 65-70℃, and noise was inaudible. This switch to dynamic cooling restored the immersion I needed.