Optimize Thread Preemption
Facing thousands of Tyranids, the game frequently freezes for 0.3 seconds, which is fatal in such fast combat. I tried enabling High Performance mode in Windows, but while P-Cores improved, the E-Core latency remained severe. I then used the GamePP Resource Scheduler to set the thread priority to Realtime and killed 4 redundant background services. RTSS showed frame times dropped to 12-18ms, AIDA64 confirmed CPU temps at 74-80℃, and LatencyMon showed scheduling latency reduced to 120-160ms.