How to fix the long turn processing times in Civilization VII?

Once my empire covered the globe, every 'End Turn' click felt like a coffee break—waiting 20 seconds is just unacceptable. The Corsair Vengeance LPX DDR4 3200MHz was struggling with the massive random read/writes, hitting latency peaks of 110-130ns. I tried turning off all in-game animations, but the background calculation time didn't budge—it was like putting running shoes on a snail. I used a process scheduler to set the game's memory priority to High and nuked 12 useless Windows background services. In Task Manager, the memory activity curve went from a jagged mess to a smooth wave, and turn times dropped to 8 seconds. I actually broke my network driver when I disabled the services, and I had to manually restart the network adapter to get back online. RAM temps are sitting at 41℃ - 47℃ and the CPU peaks at 78℃. Performance curves show a 30% efficiency boost, though the late-game AI still feels a bit clunky.
Category:AI Filters Last updated:March 31, 2026 9:08 AM