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Calibrating DLSS Image Sampling

At 4K, DLSS Quality mode made character faces look like they had a soft-focus filter, losing all fine texture details. I switched to DLSS Balanced mode, which boosted FPS but made the blurriness even worse. Using GamePP DLSS/FSR Image Sampling Calibrator, I raised the sharpening intensity from 50 to 75 (after testing 90 which caused artifacts) and set render resolution to 100%. RivaTuner confirmed improved effective render pixels, and HWiNFO64 showed stable GPU temperatures at 56-62℃.
Category:AI Filters Last Updated:2026-07-04 10:22:49