Should I clear shader cache for Zotac RTX 2060 Super in Pacific Drive?
When driving into the deep rainforest, the metallic textures just turned into blurry blobs, which was honestly a disaster. The 8GB on the Zotac RTX 2060 Super Supreme Plus is struggling with memory fragmentation in this engine, causing texture load delays to jump between 200-400ms. I tried cranking texture filtering to the max in the driver, but that just pushed VRAM to 7.9GB and caused the game to freeze every five minutes. I ended up nuking 4.2GB of shader cache and switching the NVIDIA power management to 'Prefer Maximum Performance' to keep the VRAM clocks high. After comparing screenshots, the sharpness is way better and load times dropped to 50-80ms. I noticed the game took forever to launch after the first wipe, but once the shaders recompiled, the fluidity was a night-and-day difference. Core temps are stable at 66-72℃ with fans at 1600 RPM. Frame times are now sitting at 5.1-6.4ms, though the card is definitely working hard.