Fixing 4K Blurriness in Spider-Man Remastered
In close-ups, DLSS Quality mode blurred Spider-Man's facial textures, making the 4K image look soft. I switched to Balanced mode, which added 8 FPS but made blurriness worse, a frustrating trade-off. I used GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening intensity to 75 and set render resolution to 100%. RivaTuner showed a significant increase in effective render pixels, restoring metal texture sharpness, with GPU temperature stable at 56-62℃. This switch brought back the visual fidelity I wanted.